We Should Never Agree on the Meaning of 'Game of the Year' Signifies

The difficulty of finding innovative titles persists as the gaming sector's greatest ongoing concern. Even in stressful era of business acquisitions, escalating financial demands, labor perils, the widespread use of artificial intelligence, digital marketplace changes, evolving player interests, hope somehow comes back to the mysterious power of "achieving recognition."

This explains why my interest has grown in "awards" than ever.

With only a few weeks left in 2025, we're completely in GOTY season, a time when the minority of gamers not playing the same several no-cost shooters every week complete their library, debate the craft, and recognize that they as well won't get everything. Expect exhaustive annual selections, and we'll get "you missed!" reactions to such selections. An audience consensus-ish selected by journalists, streamers, and followers will be revealed at annual gaming ceremony. (Creators participate the following year at the interactive achievements ceremony and GDC Awards.)

All that recognition is in enjoyment — there are no accurate or inaccurate choices when naming the top games of the year — but the significance appear more substantial. Each choice cast for a "game of the year", whether for the grand GOTY prize or "Best Puzzle Game" in forum-voted recognitions, creates opportunity for wider discovery. A mid-sized adventure that received little attention at launch may surprisingly gain popularity by rubbing shoulders with better known (specifically well-promoted) major titles. After the previous year's Neva was included in nominations for an honor, I'm aware for a fact that numerous gamers suddenly wanted to check coverage of Neva.

Historically, recognition systems has established little room for the diversity of titles launched every year. The challenge to overcome to consider all appears like a monumental effort; approximately eighteen thousand games came out on Steam in 2024, while just seventy-four games — from new releases and live service titles to mobile and VR exclusives — appeared across The Game Awards nominees. While commercial success, discourse, and digital availability determine what people play annually, there's simply no way for the scaffolding of accolades to do justice twelve months of titles. Still, there exists opportunity for progress, if we can recognize its importance.

The Predictability of Annual Honors

Earlier this month, a long-running ceremony, one of gaming's longest-running awards ceremonies, revealed its contenders. Even though the selection for Game of the Year proper takes place in January, you can already observe where it's going: The current selections allowed opportunity for deserving candidates — massive titles that have earned praise for polish and ambition, successful independent games received with major-studio hype — but across multiple of honor classifications, exists a evident predominance of repeat names. In the enormous variety of visual style and mechanical design, top artistic recognition makes room for multiple open-world games taking place in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I designing a future GOTY ideally," a journalist commented in a social media post that I am chuckling over, "it would be a PlayStation open world RPG with mixed gameplay mechanics, party dynamics, and RNG-heavy roguelite progression that leans into gambling mechanics and has basic building construction mechanics."

Award selections, in all of its formal and informal forms, has grown predictable. Multiple seasons of finalists and honorees has birthed a pattern for which kind of refined 30-plus-hour title can score a Game of the Year nominee. We see games that never reach GOTY or even "significant" technical awards like Creative Vision or Narrative, frequently because to innovative design and quirkier mechanics. Many releases launched in annually are likely to be limited into specific classifications.

Case Studies

Imagine: Will Sonic Racing: Crossworlds, a game with review aggregate marginally shy of Death Stranding 2 and Ghosts of Yōtei, crack highest rankings of industry's GOTY selection? Or even one for excellent music (as the soundtrack absolutely rips and deserves it)? Unlikely. Top Racing Title? Sure thing.

How exceptional must Street Fighter 6 require being to receive top honor consideration? Can voters evaluate character portrayals in Baby Steps, The Alters, or The Drifter and recognize the greatest acting of 2025 lacking AAA production values? Does Despelote's brief length have "sufficient" story to warrant a (earned) Best Narrative award? (Also, does annual event need Excellent Non-Fiction category?)

Overlap in favorites over the years — within press, among enthusiasts — shows a system more favoring a specific time-consuming style of game, or indies that generated sufficient attention to check the box. Concerning for a sector where discovery is crucial.

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Brandy Hicks
Brandy Hicks

A passionate football journalist with over a decade of experience covering Italian soccer, specializing in Turin-based clubs and their impact on the sport.